Chest Quality is determined at dig time based on the digger’s modified cartography skill.Profession Package is randomly assigned when a map is created.Map Level is determined when a map is created based on where the map is obtained.There are 4 factors that influence what items end up in a chest if successful random rolls are made, Map Level, Profession Package, Chest Quality, and Facet.This will allow players to target specific items they are looking for in chests they know will have a chance to contain those items. Existing and new loot is available in Treasure Chest loot based on Facet & Package.Treasure Map Guardian creatures have been redistributed where,.Treasure Maps that lead to a Stash, Supply, or Cache have been balanced for solo encounters while Hoards and Troves are more geared towards group encounters.Treasure Guardians & Encounter Difficulty Generally – the more difficult the creature, the higher the level of map that will drop. Creatures will drop a map based on their overall difficulty. Treasure Maps have been added to the Valley of Eodon.This does not apply to maps that have been completed. Maps held in a Davies Locker will be converted to the new level conventions and have a package randomly assigned.Mining is no longer required to gain a bonus to dig radius, instead this bonus is now based on Cartography skill.Cartography skill required to decode a map at a given level has been re-balanced to work with the new levels.Existing maps will be converted to the new level conventions and have a package randomly assigned.This does not mean loot has been scaled down, read more about how loot has been redistributed in the loot section. If a creature previously dropped certain level maps, the maps will now be converted to the new convention as they drop. No changes have been made to which creatures drop which maps.Newly created maps will have their level set based on the new conventions.This results in a map that will read like this “A Tattered Treasures Map Leading to a Mage’s Hoard”.Mage, Assassin, Warrior, Artisan, Ranger.In addition, treasure chests have now been themed based on the following profession inspired packages,.The number of levels of treasure maps has been reduced from 7 to 5 where,.If the player moves more than 16 tiles away from the chest or is killed during the disarming process, the process must be restarted.The length of this process is variable based on the player’s Remove Trap skill, with higher Remove Trap skill requiring less disarming time.These monsters must be defeated before the chest can be opened.During the disarming process Ancient Chest Guardians, chosen from the monsters that can spawn during the initial dig, will spawn to defend the chest.The disarming process will begin when a player uses Remove Trap on the chest. The chest cannot be opened until the trap is removed, and Telekinesis will no longer trigger the trap. When a player tries to open a chest that is trapped, they will receive a message to use the Remove Trap skill.The Remove Trap loop for all level Treasure Chests has been redesigned as follows,.Must be unlocked using the Lockpicking Skill.Hoard (4) and Trove (5) Treasure Chests,.Are trapped with a monster trap that must be disarmed prior to.Can be unlocked using Lockpicking or Magic Unlock, depending on skill.Stash (1), Supply (2), and Cache (3) Treasure Chests,.Failure to unlock a treasure chest no longer destroys items and instead spawns a Grubber.All treasure chests are locked and trapped.Longer failure timeouts as you complete the puzzle as Remove Trap skill increases.Correctly align the pieces to complete the image.Less hints will be given as Remove Trap skill increases.Correctly choose the sequence of cylinders.The size of the grid will increase as Remove Trap skill increases.Use the directional controls to complete the circuit.Kits are available for purchase from the Oddities Trader at the Lycaeum.Remove Trap can be trained on trapped containers, treasures chests, and via remove trap puzzle training boxes.Remove Trap will no longer reveal a hidden player upon activation, however other systems that would otherwise reveal a hidden player will continue to do so.Detecting Hidden & Lockpicking are no longer pre-requisites for Remove Trap.World Wide Release – Forgotten Treasures Mini-eventĪs the sun sets on Rising Tide the next installment of our story brings a mini-event in the form of Forgotten Treasures! The main focus of this mini-event is a tie-in for what we have in store in Forsaken Foes – you won’t want to miss out! Visit the Town Cryer to learn more! Treasure Map Update Remove Trap & Treasure Chest Locks & Traps
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